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Neonotte

Getting started: your first 30 minutes

Barracks, first agents, chemical plant, first scouting run: the ideal opening, step by step.

When you arrive, your corporation gets an HQ in a free district of the megacity, a starting stock and a 72-hour protection shield: nobody can attack you as long as you do not attack first. Use that time to lay solid foundations.

The game interface is in French for now; building names are given below in English with their in-game French name in brackets.

Districts screen: HQ, habitats, lab and exchange with their levels, costs and upgrades.
The Districts screen: level, cost and duration of each upgrade.

Follow the “First steps”

A banner at the top of the screen always shows the next step. Each of these eight goals pays a bonus that funds the next one:

  1. Build the Barracks (Caserne): done in under a minute.
  2. Train 3 agents: about 3 minutes per agent.
  3. Build the Chemical plant (Usine chimique): it produces polymers.
  4. Send a first scouting run from the map.
  5. Build the Chip fab (Fab de puces), essential for advanced units.
  6. Raise the HQ to level 2: it opens new building slots.
  7. Build the R&D lab (Labo R&D) to unlock drones and mechs.
  8. Set up a first outpost on a nearby free district: +5% production (see the outposts guide).

Technicians

Your Habitats house five technicians per level. They build your buildings and gather resources. Assign one to each production building as soon as it is built, and keep one free to start the next construction.

Tip

The first levels of each building go up much faster than the next ones: run several constructions in parallel at the start, as long as you have free slots.

What next?

Once the “First steps” are done, the other goals reward your achievements: resources produced, levels built, raids won. Remember to join an alliance before your shield runs out.